It’s BREAK OUT BUT YOU PLAY THE… BRICKS. This game was made in 7 hours, the last night of the JAM ! Because…Parenting is hard ahah ! Credits : LOIC MANGLOU – GD, […]
Auteur/autrice : Loganou974
PLIC & PLOC [VGJ21]
« Plic & Ploc » is a 2-Player PVP Party Game made for the Volcano Game Jam 2021 that lasted 48h. The theme was « The Cycle of Water Uses ». We decided to make 5 games : 1 […]
THE CREATOR IS MEAN 2
The Creator is Mean is back with a new chapter. We decided to continue the adventure this year because we had a blast last year creating this wonderful story. In this new chapter, you will […]
Forest Gun
In this FREE frenzy Shoot’n Run game you have to aim and shoot targets as well as you can! Through more than 30 Levels, and 3 unique zones, challenge your precision skills in an exciting […]
King Kaf (démo)
Fallen from the sky, a singular entity must rebuild memories by collecting gold leaves to reconnect with its roots ancestral. By traveling from region to region, it is only by going to meet the living […]
The Creator is Mean
The Creator is Mean is an Award Winning Point & Click Adventure Game (made for the #adventurejam) about a animating drawing leaving his screen to save his Girl from the mean Creator. On his quest, he […]
Hanma 1/2 [GGJ20]
This GGJ Game is a short Coop Physics-based game where you play two weird creatures (Han & Ma) stuck in one hammer. You and your friend will have to collaborate and communicate to move the […]
Consciousness in a Jar [LD45]
Mysterious experience in a no man’s land filled with jolly creatures and intriguing characters. Damn i just don’t want to spoil you ! The game is great, play it 🙂 I made ALL the Assets […]
#GMS 12 : Order in Chaos
Hi folks,in this « One day, One mechanic », i made another Game Mechanics Study / Prototype for Voodoo and Bentô untitled « Tiny Tidy ». The Goal is to order the different Sequences by swapping the tiles correctly. The main theme for this study was : […]
Poultry Defender VR [in Development]
« Poultry Defender VR » is a VR Shooting prototype targetting PC Plateform (Steam/Epic Store). You incarnate a farmer from a small planet far away. Flying robots try to steal your precious poultry. I used VRTK for […]
#GMS 11 : Accessibility
Hi folks,in this « One day, One mechanic », i just made a new Game Mechanics Study / Prototype for Voodoo and Bentô untitled « RollyBally.io ». The main themes here were : Accessibility through multi-player sessions. This is […]
GumTale [wip]
« GumTale » is my latest game in development. I’m working solo on this one. It will have a Gunstar Heroes/Metal Slug-inspired core gameplay with a Nintendo’s Kirby/A boy and his blob aesthetic feel. Here you can […]
#GMS 10 : Floppy Physics
In this Game Mechanics Study, i tried to find the fun behind clumsiness through Floppy Physics ….I was so curious about how to reproduce a real-time wiggling sausage simulation and see if it cost a […]
LifeCoin Race [LD44]
Long time no see ! Just a little note to show you my latest mini game from the famous Ludum Dare Game Jam. It’s a multiplayer social satire when you’ve get to bet on the […]
#GMS 9 : Appeal & Interest
Final Stage In this article, we will try to go into detail in what brings « Teaching & Video Games concerns » closer together: making our target want to discover our content. Scholars have no other choice than […]
#GMS 8 : Resources !
For this brand new Game Mechanics Study, we’ll focus on Resources and their important role in a game. How do you handle resources in your game ? How can a player fully understand what are […]
#GMS 7 : Team Work !
Hey folks ! Day 7 ‘s keywords were : Collaborative, Team Work and simplest social interactions. For the first time in #GMS i had to design a game for more than one player. The first […]
#GMS Day 6 : Order in Chaos
For Day #6, I had a hard time making up my mind about how I was going to tackle this fascinating topic. Word games have been around for a very long time. The game SCRABBLE […]
#GMS Day 5: Creativity
Day # 5 ! Creativity is the way for players to customize their game experience, to make it more personal. Leaving mechanics that involve players’ sense of aesthetics, of art, is giving them a mic, […]
#GMS Day 4 : Perspective & Illusions
Day # 4 ! I was playing « Rime » a couple of days ago and was wondering how the Perspective Puzzles were made. So i challenged myself today and decided to study this strange mechanic : […]
Jack Barau | LD/GD
« Jack Barau » (2017) is an Award-Winning serious game created by Gamayun Productions and published by Connect2Media. I was in charge of : Level Design : 15+ handcrafted levels Game Design : Game Systems, Balance, […]