So the second day exploring Game Mechanics was so much inspiring. Time Control is a powerful tool to play with. You can think of it as an additional Dimension to help you make great puzzles.It […]
Auteur/autrice : Loganou974
Dragon’s Rune Arena | Solo Dev.
https://www.loicmanglou.com/wp-content/uploads/2019/10/DRAVid.mp4 Work Description : I created « Dragon Rune Arena » (2017) all by myself in Unity (C#) : Game Art Game Design Game Development Sound Design / Music Writing Note : This is the second 2 […]
#GMS Day 1 : Playing with Space
In order to study Practical Game Design, I decided to go for a simple but tricky one-month challenge : « One day, One Game Mechanic » or « Game Mechanics Study Day » (GMS). The objectives will be to […]
Space Lamas | Solo Dev.
https://www.loicmanglou.com/wp-content/uploads/2023/01/spacelamaVid.mp4 I created « Space Lamas » (2015) all by myself in Unity (C#) : Game Art, VFX Game Design Game Development Sound Design / Music Composer Note : I’ve had some Illustration back-up from awesome CG […]
WAV : Global Game Jam 2017 [Compo]
WAV is my game submission for the Global Game Jam 2017. The whole game have been created in 24 hours since i organised two game jam sites in Reunion Island this year. I try to […]
Immersion & Presence
In order to precisely analyse learners behaviour in these SLE (Smart Learning Environment), one application would need to record a maximum amount of data from relevant learner’s inputs. While Virtual Reality (VR) has been used […]
Evolution of Digital Courses
Distance education is the teaching concept which implies the physical separation of teacher and students. It’s usage can be traced back to the late 1800s, and, 300 years later, after a few media transformations (correspondence, […]
GAME DESIGN, SERIOUS GAMES & GAMIFICATION
According to Katie Salen and Eric Zimmerman, « A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. » [1]. Besides providing motivation, games can […]