Day # 3! In the early days of the video game industry, developers had to face huge technical constraints. Despite these boundaries, I was always amazed by what you could achieve with little of technology. […]
Catégorie : Prototype
#GMS Day 2 : Playing with Time
So the second day exploring Game Mechanics was so much inspiring. Time Control is a powerful tool to play with. You can think of it as an additional Dimension to help you make great puzzles.It […]
#GMS Day 1 : Playing with Space
In order to study Practical Game Design, I decided to go for a simple but tricky one-month challenge : « One day, One Game Mechanic » or « Game Mechanics Study Day » (GMS). The objectives will be to […]
WAV : Global Game Jam 2017 [Compo]
WAV is my game submission for the Global Game Jam 2017. The whole game have been created in 24 hours since i organised two game jam sites in Reunion Island this year. I try to […]